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Playful Cuddly Companions

Hidden Object, Puzzle & Strategy Game

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Play Casual or Expert Mode:


Hidden Object:

Casual mode gives you more hints and errors allowed i.e. clicking an animal that you’re not meant to find. Clicking the scenery is fine - click away.  This game is reasonably quick and easy to pass.  There’s a slight challenge to get gold.


Path Levels:

Casual Mode you only need to collect an average of 2 flowers per animal to get gold - that’s reasonably easy to do.

Expert mode - each animal must collect 3 flowers - that will take a few tries.  

Choose your angles carefully so that the animals don’t bump into each other.

(You can pass without collecting flowers - but there’s not much of a challenge there.)


Stop the Animals:

This one requires concentration and strategy.  Watch carefully as the animals reach the intersections and stop them at the right time - stop them too often and you’ll run out of food, don’t stop them in time and you have to restart the level. The strategy is deciding which animal to stop and when to stop them.


Replay / restart a level as often as you like.

Difficulty

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Highlights

There’s a short story in a form of animal conversations before each hidden object level that can be turned off from the settings menu.





The first 9 levels are free (3 of each type of game - the rest cost a once-off amount - approx. US 2.49

Sound and Music


Sound and Music can be turned on or off individually from the settings menu.

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This is a 3D game, rendering animations and textures in real time - you need a device with at least 2 gig ram.

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Game development, graphics and programming:  

Created and programmed by Janette.


Some of the graphics were originally made by me, but most I obtained from the Unity Asset Store:


Music:

Music by Tim Beek:  http://timbeek.com/

Credits

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