Follow the little ghost’s quests while you find objects in the picture on the right that are similar to the picture shown on the left.
A short story segment before each level (that can be turned off).
Find objects in the picture on the right that are similar to the picture shown on the left. For example, if there’s a skeleton on the left then find any skeleton in the picture on the right. Once you’ve found the object a new one is placed.
Objects are randomly chosen and placed. It is not possible to “learn” this game. You’ll have a different game every time you play.
Pass each of the 60 levels by finding at least 15 of the 25 objects before you run out of time or taps (if applicable.)
Get gold by finding all 25 objects.
The first 32 levels require you to find the same type of object each time.
The last 28 levels also change the type of object you have to find each turn.
If you turn off tap limit & timed mode then the timid, brave or fierce settings will have no effect on your game and in this case there is a skip button that will generate the next object if you simply can’t find the current object.
This game is free and also ad free.
Mix and match the different settings to make this game as challenging or easy as you want it to be:
You can only tap the screen a fixed number of times. The limit is determined by your choice of timid, brave or fierce.
You have a limited amount of time to find the object before it’s replaced. The amount of time you have is determined by your choice of the timid, brave or fierce settings.
The objects do blend into the backgrounds and because they are placed at random you will find a mixture of objects that are easy to spot and objects that are extremely difficult to spot.
Sound and Music
Sound and Music can be turned on or off individually from the settings menu.
Game development, design and programming by Janette.
The backgrounds and props are purchased items that I’ve put together to form the elements used in this game. The backgrounds are mostly several backgrounds that were overlaid to form the final images. The elements that you find are rendered images of 3D objects.
The transparent ghosts were created by Ilona Vozari, Mystic Forest, October 2010
Liquid Sound, Production CD 1 by InnerRhythm Studios, Tracks used: Alien Arrival