The characters used in this game are rendered images, which I rendered in Poser.
The original 3D figure that were used to create the renders are commercially available and created by the following people, who retain the copyright in the original 3D creation:
Toon Panda, Tiger and Wolf (levels 1 - 10) by Regina LaGrone Lady Littlefox Designs
Mo (levels 11 - 20) by Nursoda and EyesBlueDesign
The Gobbles (levels 21 - 30) by Joshua (Shwaum) Girouard and Mark (tate) Holmes
Monsters in my cupboard (levels 31 - 40) by 3D Universe
Pocket Pets (levels 41 - 50) by 3D Universe
Some of the textures applied to the characters (colours and patterns of the characters’ skins) were purchased separately from separate vendors.
Track: Positive Change by Mikael Manvelyan
Track: Espresso by Mikael Manvelyan
The game starts slowly with large objects that move slowly so that you can get used to the game. Every 10 levels the toys become smaller and faster. This game requires you to plan your launch carefully and to play strategically.
Toys move slower.
Extra 10 fill per launcher.
When all the toys of a specific type are filled, they are removed.
Toys remain until the level ends.
Toys move faster.
Getting gold on all the levels is difficult.
A variety of cute toys that need to be perfectly filled;
Launchers can only fill the matching toy;
Launchers have a set amount of fill and you can’t miss too often;
Bonus items that you can collect to help pass the more difficult levels or assist you if you run out of fill
If you overfill a toy it will explode.
Replay any level to improve your success rate (click on a star)
50 Levels with a variety of toys and angles.
Keep up as the toys become smaller and faster.
Sound and Music
Sound and Music can be turned on or off individually from the settings menu.